Experience

  • Creative Head

    TkXel
    July 2014 – Present (1 year 5 months)

    Acting as a mentor for their Gaming Division, Nutty Apps. That includes all from pushing people to aim for a better learning curve to pulling them together for a project.

  • Creative Manager

    InvoCode Ltd.
    September 2013  June 2014 (10 months)

    Managing and delivering artwork for Monsuno Battle (ios) https://itunes.apple.com/pk/app/monsuno-battle/id757212889?mt=8 , being a unique game as it is and also a couple of more games that had either a bigger production timeline or a unique art style. Other games include Brave Angel (https://itunes.apple.com/us/app/brave-angel-demon-defense/id877590948?mt=8) and a yet to be released Zombie apocalypse based game (for artwork style do visit (https://www.facebook.com/ZombieRampageGame)

  • Deputy Creative Director

    Creative Village
    August 2012  August 2013 (1 year 1 month)

    Managing and delivering all aspects from pre-production to post production. Supervising all the assets created while maintaining quality and implementation of design. Mainly Focused on achieving Broadcast quality Episodes from 3D eventually delivering 10 min per month.

  • 3d Visualizer

    inoui & neo designs
    June 2011  July 2012 (1 year 2 months)

    To make a digital construction and photo-real renderings including complex 3d modeling and rendering for purpose of presentation, marketing and design analysis.

  • Creative Head

    Landmark Media (Bahrain)
    January 2009  May 2011 (2 years 5 months)

    Recruitment, training, and managing the team; in a more artistic perspective. To manage projects including Architectural Visualization and Interactive to Broadcast design. Encouraging and guiding the team to advance their skill set in creation of art content with their individual “Artist’s touch”. Provided not to loose the commercial value.

  • Art Director

    Evolve Studios
    January 2003  January 2009 (6 years 1 month)

    Managing and delivering all the aspects of preproduction for the studio, and also Managing the 3D department and raising the bar for quality in Architectural Visualizations.

  • Animation Team Lead

    Wateen Telecom
    December 2007  August 2008 (9 months)

    To create a style guide, and character ideation sheets for mascots and programming for their upcoming satellite channel. Responsible for recruitment, training, and managing the team.

  • Art Director

    Anivista
    2005  2007 (2 years)

    Recruitment, training, and managing the team; in a more artistic perspective. To manage projects including Architectural Visualization and Asset Creation for broadcast use by BKN. I also encouraged the team to advance their skill set in creation of art content (characters and creatures) for games of AAA category. Also ended up creating CMS based website for the studio.

  • Visiting Lecturer

    National College of Arts
    2004  2007 (3 years)

    Preparing and delivering lectures on 3d graphics and asset creation for character animation; to the students of Multimedia in the Masters and Diploma program of National College of Arts (NCA)

  • Concept Artist

    Wireframe Interactive
    2003  2004 (1 year)

    Concept Art and Game design, included a major portion of texturing for the game. Hence my name appears in the end credits for Dungeon Lords (RPG). Also was working for their projects for FATS.

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